The evolution from Bridge Constructor to Bridge Constructor PortalĪfter the success of the initial Bridge Constructor title in 2012, Headup Games and we always thought about possibilities to improve the series. Companion Cubes, High Energy Pellets and Propulsion Gel allowed us to furnish the game with an extra portion of Portal-style puzzle solving.įinally, our levels would not be real Aperture science test chambers without some serious hazards, so we added Laser Fields, Emancipation Grills, Acid Goo, and of course some lovely Sentry Turrets (“There you are.”) to make sure that there was enough potential for an extra portion of entertaining destruction and mayhem. To find out, we prototyped almost all of them into some test levels and played around – it was just hilarious! So we found many exciting assortments and finally ended with 60 challenging levels which will be played under the demanding gaze of GLaDOS.įor example, by introducing Portal’s Aerial Faith Plates (catapults) and the Repulsion Gel, players can send vehicles and cubes through the level flying and bouncing. This alone leads to an exciting number of extravagant new level layouts, including spider web-style intersections or multi-storeyed bridges.īut this was only the beginning, as we were just about to open the fun box of Aperture Science test chamber technologies: Which mechanics would work in our game? What combinations would bring the most fun to the players? Thanks to the indoor scenario and the possibility to use numerous pairs of portals, vehicles could now be traveling through a level in all sorts of directions – back and forth from left to right, in a diagonal crisscross and even shooting up and down vertically. It’s a mash-up of two universes, the famous Portal universe (full of fun but dangerous Aperture Science technology) and the rather relaxing universe of Bridge Constructor.Īfter the collaboration with Valve was confirmed, it was pretty clear that bridge construction combined with the setting and mechanics of the Portal universe would become as unconventional as it could get. Hello everyone, I’m Matthias Hilke from ClockStone Software! We are the creators of the Bridge Constructor puzzle games, and together with our publisher Headup Games, we’re very excited to expand the franchise next week by releasing Bridge Constructor Portal on PS4.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |